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Here is a bbdoc of what I basically have right now. See attachment:Īlso, the method is not flawless because as the action is being pulled out, it still can be triggered by the player, making this method not very effective. The first "hit detector" is connected to the double point action so that if the hit detector is touched, the double point action should disappear.However, if I connect the second "hit detector" to the same double point action, nothing happens when the player collides with the first hit detector because it is connected to the other hit detector. When each detector wakes up upon collision with the player, they shoot outwards (due to their linear velocity), right into "transform" logic pieces which remove them from the scene. What I have now: I have two "hit detectors" placed on either side of the basketball rim, both with linear velocity and a collision-based wake up. My implementation so far works only partially and not very consistently. If they hit the rim but still make it, they should get one point, like the game Flappy Dunk: Instead the outrageous price of £2.99 pops up.I am making a basketball-style game, and I want to allow the player to score double the points if they get a perfect "swish" without hitting the rim. Clicking to remove ads you’d expect to see 79p or 99p pop up. However it lets itself down with the price of the ad removal option. More fun & addictive then it deserves to be. Change the colour of the basketball, add some wings if you want & even change the hoop colours too. As well as the mirror versions to beat as well! Easily the most fun part of the game as the main part where you look to score a high score has very little replay value.Īs well as all that there are 42 skins to collect & unlock in-game. There are 51 of them ranging from easy to very hard. These include getting 3 swishes, dealing with a slower moving basketball and low gravity. For starters, it has an additional mode where you can take part in specific challenges. Tap away, earn a high score, then bugger off but not before watching a bunch of ads or chucking them some money to remove those ads.įlappy Dunk has both (ads & a paid for ad-free option) but chooses to work a little harder then most to earn those things. In most games like this, that would be all you got. It takes some deft tapping to judge the bounce of your basketball & get it through a hoop perfectly. This involves getting the ball through a hoop without touching any part of the hoop. Beat your high score and put your name on our worldwide leaderboard.
#Flappy dunk high score free
Our free online games will test your reflexes, push you to the limit and make you addicted. Our little friend Flappy Dunk is always with you - even if your phone runs out of battery, he wont let you down. Hoops will change in shapes, move & often be angled at a position to make the task a little tougher.Īdditionally you can earn multipliers by getting ‘swishes’. Challenge yourself and see how far you can go without falling.
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The idea is to dunk the basketball into the hoops to earn points & try & set a high score, miss one & it’s game over. Touching the roof or floor will end the game as will missing one of the many hoops that make up the major component of gameplay. Incredibly simple but difficult to put down, Flappy Dunk tasks you with keeping a basketball in the air by tapping the screen. Taking the simple ‘tap’ premise made popular by the success of Flappy Bird, Flappy Dunk evolves that idea & in turn becomes something of a decent game!